Dom Qwek
Dom Qwek
Artist at Bonfire Studios
Irvine, United States

Summary

I've been working in the games/entertainment industry since 2003 with experience in multiple disciplines such as concept design, 3D asset creation, lighting and FX. I also have experience in collectibles production and manufacturing.

Skills

3D ModelingDigital SculptingTexturingLightingHard Surface ModelingCreature ModelingGame DevelopmentConcept Art

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Keyshot
Keyshot
Photoshop
Photoshop

Experience

  • Artist at Bonfire Studios
    Costa Mesa
    January 2018 - Present

  • Senior Sculptor II at Blizzard Entertainment
    Irvine
    September 2016 - October 2017

    Projects:

    Soldier 76 statue for Overwatch Collector's Edition - Digital Sculpting

    Reaper Collectible statue - Digital Sculpting

    Varian Life size statue Gamescom- Artistic supervision and sculpting

    Widowmaker Life size statue Gamescom- Artistic supervision and sculpting

    Widowmaker Collectible Statue - Digital Sculpting

    Genji Collectible Statue - Digital Sculpting

    D.Va Collectible Statue (Meka) - Digital Sculpting

  • Senior 3D Concept Artist II at Blizzard Entertainment
    Irvine, United States of America
    September 2015 - September 2016

    Projects:

    Overwatch Launch Cinematic - Concepting

    Overwatch Alive Cinematic - Concepting

    World of Warcraft: Battle for Azeroth Cinematic - Concepting

  • Senior Cinematic Artist II at Blizzard Entertainment
    Irvine, United States of America
    September 2007 - September 2015

    Modeling, Texturing, Lighting and Effects for Cinematics.

    Projects :

    Starcraft II: Wings of Liberty - In-Game Cinematic Modeling, Texturing, Lighting and Effects

    Starcraft II: Heart of the Swarm - In-Game Cinematic Modeling, Texturing, Lighting and Effects

    Starcraft II: Legacy of the Void - In-Game Cinematic Modeling, Texturing, Lighting and Effects

    Diablo III (Demon Hunter Trailer) - In-Game Cinematic Modeling

    Hearthstone: Heroes of Warcraft (Trailer) - Modeling Lead

    Starcraft II: Legacy of the Void - In-Game Cinematic Modeling, Texturing, Lighting and Effects, Pre-rendered Modeling

    Overwatch CinematicTrailer - Pre-rendered Modeling

  • Character Artist at Guerrilla Games
    Amsterdam, Netherlands
    January 2006 - August 2007

    Character Modeling and Texturing for KIllzone 2.