I've been working in the games/entertainment industry since 2003 with experience in multiple disciplines such as concept design, 3D asset creation, lighting and FX. I also have experience in collectibles production and manufacturing.
Projects:
Soldier 76 statue for Overwatch Collector's Edition - Digital Sculpting
Reaper Collectible statue - Digital Sculpting
Varian Life size statue Gamescom- Artistic supervision and sculpting
Widowmaker Life size statue Gamescom- Artistic supervision and sculpting
Widowmaker Collectible Statue - Digital Sculpting
Genji Collectible Statue - Digital Sculpting
D.Va Collectible Statue (Meka) - Digital Sculpting
Projects:
Overwatch Launch Cinematic - Concepting
Overwatch Alive Cinematic - Concepting
World of Warcraft: Battle for Azeroth Cinematic - Concepting
Modeling, Texturing, Lighting and Effects for Cinematics.
Projects :
Starcraft II: Wings of Liberty - In-Game Cinematic Modeling, Texturing, Lighting and Effects
Starcraft II: Heart of the Swarm - In-Game Cinematic Modeling, Texturing, Lighting and Effects
Starcraft II: Legacy of the Void - In-Game Cinematic Modeling, Texturing, Lighting and Effects
Diablo III (Demon Hunter Trailer) - In-Game Cinematic Modeling
Hearthstone: Heroes of Warcraft (Trailer) - Modeling Lead
Starcraft II: Legacy of the Void - In-Game Cinematic Modeling, Texturing, Lighting and Effects, Pre-rendered Modeling
Overwatch CinematicTrailer - Pre-rendered Modeling
Character Modeling and Texturing for KIllzone 2.